OpenGL Game Programming

I’ve just created a blank page for my Game Programming information. It will contain a bunch of info on how to do opengl stuff on Mac and Windows. (Sorry about you *nix guys but I couldn’t be bothered checking it, I’m just going to assume it just works with no changes :P).

The biggest problem I have had with opengl is creating a window, a simple window. I want to have a game that can run on all platforms so I was going to start to write basic window managers for each operating system but gave up when I realised GLUT does it all for you. I’d like to thank NeHe Productions for their tutorials and Video Tutorials Rock for their cube demo which I am using for the basis of my game/s.

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